TutorialsPowerPoint tricks

On this page, we collect some tricks and best practices for working with Microsoft PowerPoint. Confirmed for Office 365, Version 2202, build 14931.20646.


Morph is a slide transition that tries to interpolate between two slides. It can be used to easilly create animations between objects. Its only downside is that the slide count goes up.

Because an object needs to be present on both slides for movement to happen, it might be useful to add a mask to one of the slides to make certain objects dissappear/appear, by covering an object with an shape of the exact same color as the background. It might sometimes be necessary to make a slide directly transition into another by going to TransitionsAdvance Slide and select After, with some duration.

Wrong objects morphed

Each object on the first slide is mapped to an object on the second slide. Internally, PowerPoint stores identifiers for each object. The mapping is based on a magic combination of similarity between the objects, position on the slide, and these identifiers, in that order.

For example, consider the first slide with a triangle on the left and a circle on the right, and a second slide with the objects swapped. Morph will move the objects, and not transform the circle in the triangle and vice versa. It is possible to force morph to morph one object into another, irrespective of their position and or similarity. To do this, go to HomeSelectSelection Pane... and add two exlamation marks in front of the name. The name should be exactly the same for both objects. This works most of the time. If it does not, it helps if the name contains no spaces and the objects are similar.


Text morphing

By default, morph acts on complete objects, so a complete textbox. Morphing between words or even individual characters is possible. For example to make a new bullet point appear, or rearrange the variables in a formula. To achieve this, go to TransitionsEffect Options, and select either Words or Characters.

Wipe in arbitrary directions

Some animations work with relative coordinates. For example, a wipe from left to right, following a 90 degree rotation clockwise, will result in a wipe from top to bottom. This can be used to make these animations happen in arbitrary directions, by prepending them with a 0.01s rotation.